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Interactive and Engaging Learning Is a Double-Edged Sword

9/19/2015

2 Comments

 
Learning Model Canvas interactive engaging
Alarm bells go off whenever I hear instructional designers talk about adding interactive or engaging elements to eLearning. Should it be interactive and engaging? In theory, yes, but realistically, probably not.

Instructional designers often fall into a trap attempting to add value to a learning experience by making it engaging. As I mentioned in the LMC Patterns and Models blog, the two basic functions of L&D are Information Dissemination and Skills Development. Knowing the difference between the two can bring some clarity to the issue.

Information Dissemination is primarily used when distributing critical information in short time frames, and is found in models like Performance Support or Mass Distribution. Non-time-sensitive information or "good things to know" (sometimes called just-in-case learning) such as you would include in on-boarding or continuing education, is still just information. Deliver it as such and don't try to make engaging.

Do:
  • Keep it short and to the point
  • Deliver information in the participant's workflow tools
  • Make the information as relevant to real-world situations as possible

Don't:
  • Create interactivity for the sake of including interactivity
  • Add interactions to "find the answer"
  • Try to incentivize participants to read the information by adding games

But don't let me scare you away from interactivity and engagement, they just need to be deployed in the right situation: Skills Development is where they are critical. Practice and repetition are the way people master skills. In the Innovation learning model, the focus is to demonstrate skill through simulations or deep, immersive role plays. Just remember, you are competing against the quality of the experience found in the world of consumer apps.

Do:
  • Design simulations to closely resemble real-life circumstances
  • Deliver training in the context of the situation it occurs
  • Allow for individualized feedback (results and suggestions)

Don't:
  • Shoehorn interactivity into situations that don't require it
  • Include games unless they accurately portray real activities
  • Skimp on the budget

The Crossroads


At a recent meet up, I had a great conversation with a frustrated instructional designer. She wanted to create better, more meaningful experiences for her customers, and felt that she could do so with more support (i.e. resources) from executives.

Here's what we came up with by the end of the conversation:

1) Her organization was funded for a Mass Distribution model with an Information Dissemination pattern. She could try to convince executives to move to a model focused on Skills Development and more interactive, meaningful experiences. To do this she had to find "That One Thing" (meaningful metric), that would excite the leadership team to move this direction. 

Or 

2) She needed to find a company which valued meaningful, interactive, and engaging Skills Development experiences. 

She agreed that IDs feel pressured to "make training more engaging" when in reality, the better route is to keep it short and to the point.

When executives ask for interactive or engaging training, do they really know what they are asking for? What have you experienced? Email me here, or leave a comment below.
2 Comments
Jacquelyn
9/23/2015 09:43:42 pm

I agree that It works better for instructional designers to keep material simple and concise. My experience of many trainings is that the longer they are, the less I and my team members learn partially because there is so much room for confusion. It is easier to remember a few simple points and use it as a base to gain understanding through experience. With most interactive courses very one is so focused on getting through the training, they seem to forget what they were learning about in the first. There is definitely a healthy balance with certain topics.

Reply
John Delano
9/24/2015 07:50:09 am

Jacquelyn,

I agree most of our learning is through experience. The tricky part for a talented ID is to create a meaningful experience as close to real life as possible (in context). It certainly doesn't happen by adding mouse clicks or games for the sake of interaction.

Thanks for the thoughtful comment.

Reply



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